Performance Art

Then She Fell

Then She Fell was a fully immersive, multisensory experience in which only 15 audience members per performance explored a dreamscape where every alcove, corner, and corridor had been transformed into a lushly designed world.

Textúra

The artworks featured in the performance – together with the pieces brought from the Hungarian National Gallery for this occasion – span nearly 4000 years: visitors will explore almost every collection unit of the museum during their journey.

Free UR Head

Free UR Head is an accessible dance experience that uses VR to create instant group choreographies through the participation of its audience.

Taiwanese theatre and film director Chou Tung-Yen earned his stripes for his cross-border approach, his inventive use of new media, and the unexpected angles he takes on his subjects. This time he wants to take a step back from what happens inside the VR goggle, and wonders about the real physical repercussions outside of it. The result is Free UR Head, a tool for instant VR-conducted group choreographies.

Symbiosis

Symbiosis is a performative, multiuser, and multisensory VR installation in which the human body will be redesigned. It allows every participant to embody a post-human or even nonhuman reality: a completely symbiotic human-animal or human-technologic relationship. Dutch experience design collective POLYMORF investigates in a speculative way how a more symbiotic exchange of genetic, cultural, and technological traits between people and other present or future living entities can increase or change the agency of all.

Filmore!

Are our memories as fictional and absurd as the cartoons we watched before school?

Told across platforms exploring the complexities of youth, school, and nostalgia. Memories come rushing back in this experience that invites you to become an active participant.

School Safety Patrol Officer Maximus C. Filmore leads us on a scavenger hunt, unlocking and uncovering forgotten memories as you re-visit a past that may never have existed. What is the real story? You can investigate at the exhibition and come together to decide at the live gig.

Strange Tales 聊斋

When wind and snow fill the sky and the fire has grown cold, relight the coals, warm the wine, and turn up the wick of the lamp. We enter these tales in the shadows of the night but hopefully emerge into daylight.

Written in China centuries ago, Pu Songling’s Strange Tales are now adapted for the stage by the acclaimed immersive theatre company Grid Iron in co-production with the Traverse Theatre.

Opening Night

A fantastical collage of sound and theatre starring an off-kilter cabaret diva. This live performance and multimedia installation extends the reach of musical composition into the visual and the theatrical, it is a mysterious and glittering experiment.

Come to the spectacular anti-spectacle noise cabaret! Jane Deasy’s new composition is a work of composed theatre, where a myriad of instruments engulf the audience in an immersive music performance.

Good Sex

‘I MAKE SEX REALISTIC. NOT REAL. IT’S ALL CHOREOGRAPHY.’

How do you have sex on stage? How do you even have sex?

To try and find an answer, each night, two brand new performers tell a story of desire, betrayal, and loneliness. They have never rehearsed together or read the script. They are strangers.

But they are not alone — to help and guide them they are joined on stage by an Intimacy Director, trained in the art of teaching people how to touch. So you can rest assured that the sex is safe. It is consensual. And it is good.

Holoscenes

HOLOSCENES is a suite of multi-format artworks that manifest states of drowning — both in water and the larger systems of our own devising — in order to directly connect the short-term, everyday behaviors of individuals to the long-term patterns driving global climate change. Holoscenes re-imagines historical antecedents of public spectacle and gathering, and simultaneously translates related streams of scientific investigation into a visual, visceral, and public address in urban communal space that challenges our personal and collective capacities for long-term thinking a

Golem

A contemporary dance performance radicalizing the human body in the virtual world. This international and interdisciplinary research project explores the dancing body through technologies including motion-capture technology, VR, and digital avatars to wield a narrative between man and machine. The work seeks to question the human body’s engagement, sensorial response, and viewership in the fields of virtual design and dance.