Performance Art

Tempest

Tempest is a one-of-a-kind immersive theater experience! Travel through time and space to enact an exciting story of love & revenge - with a little magic, of course!

Inspired by Shakespeare’s famed tale, join your intrepid guide Prospero in this intimate, interactive performance. In order to bring Prospero to life, the actor must enlist the help of the audience. The line between real and virtual, and truth and fiction, blur as audience members are "cast" as Prospero's spirits to realize an interactive, virtual version of the story.

Draw Me Close

Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son charting twenty-five years of love, learning and loss . Weaving theatrical storytelling with new forms of technology, the individual immersive experience allows the audience member to take the part of the protagonist, Jordan, inside a live, animated world.

Dancing in the Portico

Virtual reality dance in the Gallery

How can dance interpret and respond to our paintings and architecture?

How can movement animate our space and art and help us see both in new ways?

How can we share the experience of watching a live dance performance in the Gallery with people who live far away?

To the Moon

Fifty years after man first landed on the Moon, Laurie Anderson is flying us all there at MIF19 with To the Moon. Developed with fellow artist Hsin-Chien Huang and presented in the Royal Exchange Theatre’s intimate Studio, To the Moon is a work in two parts: a dreamlike VR experience that takes us on our own lunar exploration, and an accompanying installation with film, images and music.

AbstrACTION

Immerse yourself in a dark and shadowy world, and let your whole self be moved as you choose your own viewpoint and flow within the dance. Experiment with the dancers as they explore new pathways within Virtual Realities – fall, rise, turn, and fly with us into the stars. 

Watching dance is often a passive experience with one fixed point of view. We set about creating an immersive and visceral experience, allowing the audience to explore dance from all viewpoints, creating their own flow within the choreography.

Rising

Rising (2018) | Virtual Reality

Marina Abramović’s Rising (2018) addresses the effects of climate change by transporting viewers to witness rising sea levels.

Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.

Window A World

In every window a world shimmers. From a busy street, you are invited to make an intimate connection. A new live piece between film, installation and theatre, WINDOW A WORLD asks what happens when we listen and look in.

To Be A Machine (Version 1.0)

ALL STORIES BEGIN IN OUR ENDINGS. WE INVENT THEM BECAUSE WE DIE

To Be a Machine, Mark O’Connell

An early iteration of a future project, To Be a Machine (Version 1.0) is an adaptation of the Wellcome prize-winning book by Mark O’Connell: an exploration of Transhumanism, a movement whose aim is to use technology to fundamentally change the human condition, to improve our bodies and minds to the point where we become something other, and better, than the animals we are.

Gaeilge Tamagotchi

A theatrical installation in which Manchán invites you to adopt an Irish word in order to breathe life into it.

In Gaeilge Tamagotchi Manchan invites you to adopt an Irish word. Participants wind through a labyrinth of 30m of raw Irish linen to receive an endangered Irish word from the artist, which they agree to nurture, nourish and take guardianship of. They each receive a word unique to them and are given the opportunity to print or paint their word on stone, oak-wood, or linen as a ritualistic covenant.