


This play explores the role of virtual reality in the path to recovery from PTSD inflicted by experience in the military. The story follows Jess as she tries to pick up the pieces of her life, rebuilding her world aided by VR. The play explores the dichotomy between technology and the emotional human condition and the human desire for technological means of escapism.
The show employs advanced use of VR technology, creating a spectacular experience, paralleling the conventional theatre production with video designer Luke Hall's immersive VR design intertwined in production, exploring the ambiguous and complex boundary between the tangible and virtual spheres. There is also an immersive installation after the show for audiences to experience.
This is a collection of taxonomy terms that allow a type of immersive or XR performance to be categorised.