The Book of Distance

Company Name, Director/Producer or Main Proponent
Creation Date
2020
Country/Origin
Description

An interactive pilgrimage through an emotional geography of immigration and family to recover what was lost.

In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.

The Book of Distance blends techniques from mechanical sculpture, film, and stage to redefine personal storytelling in virtual reality. Family archives add a haunting layer of realism. 2D and 3D hand-crafted sets reminiscent of Japanese woodblock prints, evocative character design, and seamless choreography combine with surprising moments of interaction to gently whisk us across the ocean and through the years.

Okita invites us to participate in this generous act of imagination: a space of magical theatre and generational echoes. He never strays too far from our side as we move through the story’s darker moments. His need to reclaim his grandfather’s lost moments becomes our own. Together we reimagine a significant moment in history and a very personal journey of loss and recovery.

Noteworthy Attributes

About the User Experience

The Book of Distance is a room-scale interactive virtual reality experience that imagines new possibilities for personal storytelling.

The experience opens with an old-fashioned black paper photo album—the kind our grandparents used to have. We turn the page to suddenly find ourselves inside a landscape of lost memories, teeming with lives lived as imagined by writer and creator Randall Okita. As we journey across countries and generations, Okita acts as our guide, at times physically constructing each new scene as if directing on set for an audience of one.

A powerful linear narrative is balanced with moments of interaction that deepen our understanding of the story. Seamless choreography moves us around the space, engaging our emotions through physical action. We reveal archival family photos and documents that remind us that this journey is the real-life story of Randall’s grandfather, an immigrant to Canada in the 1930s, imprisoned soon after by his government because he was Japanese.

The story unfolds from that moment—a moment that Okita has enacted for himself as an attempt to make sense of his grandfather’s journey. Using the medium of virtual reality, the artist invites us to participate in his act of imagination. The short-form piece lasts only 25 minutes, but by the end we feel as if we have been transported somewhere else.

The Book of Distance is available on SteamViveport and the Oculus Store, in English, French and Japanese.

Video Trailer
Taxonomies
Medium/Technology
Type of Immersive Experience
Tone
Mode of Expression

This is a collection of taxonomy terms that allow a type of immersive or XR performance to be categorised.