The Dead
Directed by Louise Lowe, The Dead by James Joyce is reimagined in an immersive way for all audiences.
Interaction method
Directed by Louise Lowe, The Dead by James Joyce is reimagined in an immersive way for all audiences.
Urgent and rolling, this 80-minute experience, fuelled with music by Oren Ambarchi and Perila, pieces together value and meaning from the very human ruins of aspiration, history, and language, as it shifts back and forth along a journeyed path between Lausanne and Izmir.
Located in the heart of London, Monopoly Lifesized is an immersive, physical version of the world’s favourite family game brand played on a 15m x 15m lifesized Monopoly board!
Compete in one of a kind challenges for your chance to buy properties. Experience the thrill of trying to stage a heist in Mayfair, competing against a clock to build some of London’s iconic buildings, solving a baffling murder mystery or stepping into the world of codebreakers.
Win the challenge. Buy the property. Own it all.
Narrated by Neil Gaiman (Good Omens, Doctor Who), The Storyteller: The Seven Ravens is an extension of The Jim Henson Company’s popular franchise, that re-envisions folk stories, legends, and fables from around the world. In The Seven Ravens, a young girl sets out on an adventure to save her seven brothers from a curse that turned them into ravens. The AR book experience will allow people to interact with, explore, and re-explore the detailed and robust world of The Storyteller through the lens of The Seven Ravens tale.
Symbiosis is a performative, multiuser, and multisensory VR installation in which the human body will be redesigned. It allows every participant to embody a post-human or even nonhuman reality: a completely symbiotic human-animal or human-technologic relationship. Dutch experience design collective POLYMORF investigates in a speculative way how a more symbiotic exchange of genetic, cultural, and technological traits between people and other present or future living entities can increase or change the agency of all.
Are our memories as fictional and absurd as the cartoons we watched before school?
Told across platforms exploring the complexities of youth, school, and nostalgia. Memories come rushing back in this experience that invites you to become an active participant.
School Safety Patrol Officer Maximus C. Filmore leads us on a scavenger hunt, unlocking and uncovering forgotten memories as you re-visit a past that may never have existed. What is the real story? You can investigate at the exhibition and come together to decide at the live gig.
In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.
Tempest is a one-of-a-kind immersive theater experience! Travel through time and space to enact an exciting story of love & revenge - with a little magic, of course!
Inspired by Shakespeare’s famed tale, join your intrepid guide Prospero in this intimate, interactive performance. In order to bring Prospero to life, the actor must enlist the help of the audience. The line between real and virtual, and truth and fiction, blur as audience members are "cast" as Prospero's spirits to realize an interactive, virtual version of the story.
Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son charting twenty-five years of love, learning and loss . Weaving theatrical storytelling with new forms of technology, the individual immersive experience allows the audience member to take the part of the protagonist, Jordan, inside a live, animated world.
Marina Abramović’s Rising (2018) addresses the effects of climate change by transporting viewers to witness rising sea levels.
Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.