PIX-ART Project

Augmented Play

Augmented Play is the third and final part of the three-year practice-based research trilogy. It has much in common with the earlier VR version because it uses the same volumetric video assets, and the mode of user interaction and narrative development is also similar. However, the viewing paradigm is different; they are displayed using the either the Microsoft HoloLens or the Magic Leap augmented reality (AR) head-mounted displays (HMD).

Virtual Play

Virtual Play is a reinterpretation of Play, with a view to engaging a 21st Century viewership that is increasingly accessing content via virtual reality (VR) technologies. It is V-SENSE’s inaugural creative arts/cultural project, under the creative technologies remit. This project has been conceived in order to demonstrate how VR content can be produced both cheaply and expertly, thereby challenging the notion that sophisticated VR content is exclusively the domain of wealthy institutes and production houses.

Intermedial Play

An intermedial reinterpretation of Samuel Beckett's clasic modern drama, entitled Play (1963). The performance was screened live using a pan-tilt-zoom webcamera in combination with Wirecast and Youtube webcasting technologies. It was broadcast from the Dance Studio in the Samuel Beckett Centre, Dept. of Drama, Trinity College Dublin, and it was screened for a live audience at the Arts Technology Research Lab (ATRL).

Credits:

XR Ulysses

In these extended reality (XR) applications users are invited to enter the world of James Joyce’s Ulysses through the cutting-edge technology of augmented reality (AR) and virtual reality (VR). The VR application will allow audiences from any part of the globe to experience the sites and associated scenes from the story via a VR headset. On the other hand, the AR application will allow audiences to physically go to those locations and witness dramatic recreations of the scenes by using a mobile phone, tablet or head-mounted display.