Philosophical

Remnant Ecologies

Following its premeire at the Leuven Botanic Gardens in 2021, this exclusive night-time adventure comes to the National Botanic Gardens, Glasnevin. Suitable for all ages.

This meditative and immersive night-walk will guide you through a series of light and sound installations, exploring Dublin’s iconic Botanic Gardens as you have never seen them before.

May Amnesia Never Kiss Us on the Mouth

Basel Abbas and Ruanne Abou-Rahme’s May amnesia never kiss us on the mouth (2020– ) examines how communities bear witness to experiences of violence, loss, displacement, and forced migration through performance. Since the early 2010s, Abbas and Abou-Rahme have collected online recordings of everyday people singing and dancing in communal spaces in Iraq, Palestine, and Syria. This work brings these recordings together with new performances conceived by the artists with a dancer, and a group of musicians in Palestine.

Golem

A contemporary dance performance radicalizing the human body in the virtual world. This international and interdisciplinary research project explores the dancing body through technologies including motion-capture technology, VR, and digital avatars to wield a narrative between man and machine. The work seeks to question the human body’s engagement, sensorial response, and viewership in the fields of virtual design and dance.

Dancing in the Portico

Virtual reality dance in the Gallery

How can dance interpret and respond to our paintings and architecture?

How can movement animate our space and art and help us see both in new ways?

How can we share the experience of watching a live dance performance in the Gallery with people who live far away?

Black Mirror: Bandersnatch

Black Mirror: Bandersnatch is a 2018 interactive film in the science fiction anthology series Black Mirror. It was written by series creator Charlie Brooker and directed by David Slade. The film premiered on Netflix on 28 December 2018, its release date was only officially announced the day before.

To Be A Machine (Version 1.0)

ALL STORIES BEGIN IN OUR ENDINGS. WE INVENT THEM BECAUSE WE DIE

To Be a Machine, Mark O’Connell

An early iteration of a future project, To Be a Machine (Version 1.0) is an adaptation of the Wellcome prize-winning book by Mark O’Connell: an exploration of Transhumanism, a movement whose aim is to use technology to fundamentally change the human condition, to improve our bodies and minds to the point where we become something other, and better, than the animals we are.

Gaeilge Tamagotchi

A theatrical installation in which Manchán invites you to adopt an Irish word in order to breathe life into it.

In Gaeilge Tamagotchi Manchan invites you to adopt an Irish word. Participants wind through a labyrinth of 30m of raw Irish linen to receive an endangered Irish word from the artist, which they agree to nurture, nourish and take guardianship of. They each receive a word unique to them and are given the opportunity to print or paint their word on stone, oak-wood, or linen as a ritualistic covenant.

Go to Blazes

“O, Rocks!”  In a meaty delicacy that ignites the senses, David Bolger’s evocative response to Ulysses Episode 4 probes dual realities to create a highly original dance performance installation of unsettling, voluptuous beauty.  Each audience member is taken on an intimate, deeply personal, multi-sensorial journey designed to linger long after they have left the landmark building of 42 Fairview Strand.

Mount Average

Mount Average is about the struggle of how we deal with the past and how history carved in stone becomes a problem today.

Mount Average is a factory that works with monuments of leaders, politicians and intellectuals. From Leopold II, to Hitler or Colbert. The monuments are the “raw material” for a process of transformation. Mount Average is a highly efficient factory that produces nothing. It is about an ongoing process of creating and deconstructing. About doing and not doing. About finding and letting go. The factory sets a process in motion that revolves around becoming.