
In these extended reality (XR) applications users are invited to enter the world of James Joyce’s Ulysses through the cutting-edge technology of augmented reality (AR) and virtual reality (VR). The VR application will allow audiences from any part of the globe to experience the sites and associated scenes from the story via a VR headset. On the other hand, the AR application will allow audiences to physically go to those locations and witness dramatic recreations of the scenes by using a mobile phone, tablet or head-mounted display. They are prototype MR storytelling applications of a broader project that aims to depict multiple scenes of the book using cutting-edge live-action 3D video capture techniques, known as Volumetric Video (VV) and photographic 3D scenic construction techniques, known as photogrammetry [explained below].
This is a collection of taxonomy terms that allow a type of immersive or XR performance to be categorised.