360 Video

Stranger Things: The Experience

An immersive experience based on the Netflix tv series Stranger Things, in collaboration with the discovery platform Fever. It was first released in New York and later also in: São Paulo, Los Angeles, San Francisco, London, Atlanta, Paris, Toronto and Seattle. It is an immersive adventure with video elements, live performance and the audience is fully absorbed in the storyline. 

Within Touching Distance

Exploring the importance of touch, the new show from leading digital performance innovators ZU-UK takes one audience member at a time through a journey from childhood to adulthood and old age through the medium of a bedtime routine. Within Touching Distance is a patient-led artwork, asking audiences to consider the ways that we interact at a sensory level with the world.

Between Being Asleep and Awake

It is developed from the extension and development of the dance video of the 2013 World Theater Design Award work "Empty Memory". In cooperation with dancer Zhou Shuyi, through the surround view camera, several dance images in an almost surreal space are shot, connecting a journey between sleeping and waking. When the surround view lens no longer has the ability of active capture, but a comprehensive shooting record, the relationship between body and space is instantly magnified. The circular arc and the boundless horizon attemp

Symbiosis

Symbiosis is a performative, multiuser, and multisensory VR installation in which the human body will be redesigned. It allows every participant to embody a post-human or even nonhuman reality: a completely symbiotic human-animal or human-technologic relationship. Dutch experience design collective POLYMORF investigates in a speculative way how a more symbiotic exchange of genetic, cultural, and technological traits between people and other present or future living entities can increase or change the agency of all.

Floating with Spirits

Two little sisters prepare for the Day of the Dead in the mystic mountains of Mexico, remembering the stories their shaman granny used to tell. A portal opens as the Mazatec community celebrates and we enter the interactive universe of their ancestors and the spirits of nature, each keeping a secret world to be unveiled.  

Written and directed by Juanita Onzaga.

POV

A story about a teen, advanced technology, and unconscious bias.

  • Los Angeles, 2025

  • The world has…

  • As an Insighter, you have been requested to review Case File 456.23 at the Federal Drone Headquarters.

Crow: The Legend

From the director of Madagascar, INVASION!, and ASTEROIDS! comes Baobab Studios' latest visionary VR animation. The carefree forest animals imagine spring will last forever. However, winter comes and the animals soon realize that their lives are in danger. What they need is a hero; what they need is Crow: The Legend.

Help

Our first live action story takes place in the middle of downtown Los Angeles where a meteor shower has left a deep scar on the streets of Chinatown. Panic, fear and an alien sends a young woman scrambling to escape. Directed by Justin Lin (Fast & Furious, Star Trek Beyond).

2016 CANNES LIONS GOLD LION AWARD WINNER for VIRTUAL REALITY and TECHNOLOGICAL ACHIEVEMENT

2016 Webby Award Winner for Advertising & Media: Best Use of Animation or Motion Graphics

2016 Communication Arts Interactive Winner for “Tablet & Handheld Devices”

Back to the Moon: Celebrating Georges Méliès

The Google Doodle, Google Spotlight Stories, Google Arts & Culture, & Cinémathèque Française teams have collaborated to create the first-ever Virtual Reality (VR) / 360° interactive Doodle to celebrate the life and artistry of French illusionist and film director Georges Méliès. Produced by Nexus Studios.

"My friends, I address you all tonight as you truly are; wizards, mermaids, travelers, adventurers, magicians... Come and dream with me."

—Georges Méliès