Watching

FLOOD

Flood is a groundbreaking 45-minute location-based XR drama for up to 8 audience members. It’s a dark, foreboding, cinematic experience, set during and after an apocalyptic climate event, which confronts audiences with a bold and visceral vision of what happens when land turns to water. Audiences are dropped into a beautifully bleak virtual world where they have to work together with the cast to find dry land.

Monoliths

Three women. Three voices. The northern landscape.

Three stories open the world of the English northern landscape in virtual reality, what it means to come from it, live in it and belong to it.

Monoliths interweaves radiant renderings of three northern UK environments – a moor, a city and a coast – with sweeping soundscapes and poetic monologues by Hannah Davies, Carmen Marcus and Asma Elbadawi. At once imaginative and immersive, this XR experience is an arresting testament to the inextricable link between person and place.

The Book of Names

Two of Ireland’s leading theatre companies – ANU Productions and Landmark – collaborated for the first time, to present a hugely ambitious co-production that plots a singular path through one of the most secretive, contentious and turbulent times in Irish history.

Gumball Dreams

Gumball Dreams is a guided virtual reality theater experience with a live actor designed for three audience members. Each show runs approx. 60 minutes long.

Winner of the SXSW Audience Award XR Experience Competition, the show had its international premiere at the prestigious 79th International Venice Film Festival and its Asia premiere at the Kaohsiung Film Festival.

GOLIATH: PLAYING WITH REALITY

GOLIATH: PLAYING WITH REALITY is a 25-minute animated virtual reality experience about schizophrenia, gaming, and connection.

Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities.

Virtual Play

Virtual Play is a reinterpretation of Play, with a view to engaging a 21st Century viewership that is increasingly accessing content via virtual reality (VR) technologies. It is V-SENSE’s inaugural creative arts/cultural project, under the creative technologies remit. 

DOKU – Digital Descending

Alone we are born,
and alone we come into the world, When we die, alone we pass away.

For no one shares our fate, and none our suffering.

So what are they to me,
such ‘friends’ and all their hindrances?.”

ーThe Larger Sutra on Amitāyus

Artist Lu Yang reincarnated as “Doku” into a digital parallel universe. Without the constraints of time and space, being free from the shackles of physical needs and identity, Doku is born to explore the secret of human mind and the intention of the universe.

Current Rising

On 21 May 2021 the Royal Opera House released the world’s first opera in hyper reality: Current, Rising – a unique collaboration between the Royal Opera House’s innovation programme, Audience Labs and Figment Productions, with audience insight research undertaken by Royal Holloway, University of London. The project was funded by Innovate UK and Figment Productions as part of the “Audience of the Future” programme.

Project AR-ia: Mozart's The Magic Flute

Early in 2018 Google’s Creative Lab approached Opera Queensland and invited them to explore what might be possible if Augmented Reality (AR) were to become part of the process of staging an opera. The driving artistic question of the project would be: what would happen if we could step outside the traditional setting for opera and render an operatic performance in a user’s home? Could we make live performance more accessible – by offering everyone a front row seat – and at the same time allow a user to feel a deeper connection to the music and the performers?