Online Performance

Golem

A contemporary dance performance radicalizing the human body in the virtual world. This international and interdisciplinary research project explores the dancing body through technologies including motion-capture technology, VR, and digital avatars to wield a narrative between man and machine. The work seeks to question the human body’s engagement, sensorial response, and viewership in the fields of virtual design and dance.

Tempest

Tempest is a one-of-a-kind immersive theater experience! Travel through time and space to enact an exciting story of love & revenge - with a little magic, of course!

Inspired by Shakespeare’s famed tale, join your intrepid guide Prospero in this intimate, interactive performance. In order to bring Prospero to life, the actor must enlist the help of the audience. The line between real and virtual, and truth and fiction, blur as audience members are "cast" as Prospero's spirits to realize an interactive, virtual version of the story.

Dancing in the Portico

Virtual reality dance in the Gallery

How can dance interpret and respond to our paintings and architecture?

How can movement animate our space and art and help us see both in new ways?

How can we share the experience of watching a live dance performance in the Gallery with people who live far away?

To the Moon

Fifty years after man first landed on the Moon, Laurie Anderson is flying us all there at MIF19 with To the Moon. Developed with fellow artist Hsin-Chien Huang and presented in the Royal Exchange Theatre’s intimate Studio, To the Moon is a work in two parts: a dreamlike VR experience that takes us on our own lunar exploration, and an accompanying installation with film, images and music.

AbstrACTION

Immerse yourself in a dark and shadowy world, and let your whole self be moved as you choose your own viewpoint and flow within the dance. Experiment with the dancers as they explore new pathways within Virtual Realities – fall, rise, turn, and fly with us into the stars. 

Watching dance is often a passive experience with one fixed point of view. We set about creating an immersive and visceral experience, allowing the audience to explore dance from all viewpoints, creating their own flow within the choreography.

Rising

Rising (2018) | Virtual Reality

Marina Abramović’s Rising (2018) addresses the effects of climate change by transporting viewers to witness rising sea levels.

Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.

Black Mirror: Bandersnatch

Black Mirror: Bandersnatch is a 2018 interactive film in the science fiction anthology series Black Mirror. It was written by series creator Charlie Brooker and directed by David Slade. The film premiered on Netflix on 28 December 2018, its release date was only officially announced the day before.

To Be A Machine (Version 1.0)

ALL STORIES BEGIN IN OUR ENDINGS. WE INVENT THEM BECAUSE WE DIE

To Be a Machine, Mark O’Connell

An early iteration of a future project, To Be a Machine (Version 1.0) is an adaptation of the Wellcome prize-winning book by Mark O’Connell: an exploration of Transhumanism, a movement whose aim is to use technology to fundamentally change the human condition, to improve our bodies and minds to the point where we become something other, and better, than the animals we are.

All Kinds of Limbo

All Kinds of Limbo is a communal Virtual, Desktop and Augmented Reality experience featuring Nubiya Brandon & the Nushape Orchestra.

An audience of upto 20 people simultaneously join from anywhere in the world to watch a volumetrically captured performance scored by Raffy Bushman and performed by Nubiya Brandon. During the experience, the audience is able to move around the performance freely to view Nubiya perform from any angle as she takes them on a journey through classical, grime, reggae and calypso.