Between Heaven and Earth
Together with Studio Louter, M developed a unique and innovative visitor experience for the HoloLens: when standing in front of twelve first-rate artworks you get to see spectacular 3D images and animations.
Together with Studio Louter, M developed a unique and innovative visitor experience for the HoloLens: when standing in front of twelve first-rate artworks you get to see spectacular 3D images and animations.
How do you have sex on stage? How do you even have sex?
To try and find an answer, each night, two brand new performers tell a story of desire, betrayal, and loneliness. They have never rehearsed together or read the script. They are strangers.
But they are not alone — to help and guide them they are joined on stage by an Intimacy Director, trained in the art of teaching people how to touch. So you can rest assured that the sex is safe. It is consensual. And it is good.
Virtual reality dance in the Gallery
How can dance interpret and respond to our paintings and architecture?
How can movement animate our space and art and help us see both in new ways?
How can we share the experience of watching a live dance performance in the Gallery with people who live far away?
Marina Abramović’s Rising (2018) addresses the effects of climate change by transporting viewers to witness rising sea levels.
Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.
A theatrical installation in which Manchán invites you to adopt an Irish word in order to breathe life into it.
In Gaeilge Tamagotchi Manchan invites you to adopt an Irish word. Participants wind through a labyrinth of 30m of raw Irish linen to receive an endangered Irish word from the artist, which they agree to nurture, nourish and take guardianship of. They each receive a word unique to them and are given the opportunity to print or paint their word on stone, oak-wood, or linen as a ritualistic covenant.
All at once fast-paced and thought-provoking, Lost Lear lands us into the world of Joy, a woman with dementia, who is being cared for through a method where people live inside an old memory.
Following the national and international tour of A Very Old Man with Enormous Wings, Dan Colley and his company have turned their sights on a very (very) loose adaptation of King Lear, examining the self and that part of us that’s inaccessible to others.
ANU Productions brought to life one of the most significant events in Irish history – the Treaty Debates.
Poet and writer Theo Dorgan spent over 3 years working with the original documents, fearlessly and scrupulously replaying the debates in the words of those who participated exploring both the historical and contemporary relevance of the debate.
Directed by Louise Lowe.
Three women. Three voices. The northern landscape.
Three stories open the world of the English northern landscape in virtual reality, what it means to come from it, live in it and belong to it.
Monoliths interweaves radiant renderings of three northern UK environments – a moor, a city and a coast – with sweeping soundscapes and poetic monologues by Hannah Davies, Carmen Marcus and Asma Elbadawi. At once imaginative and immersive, this XR experience is an arresting testament to the inextricable link between person and place.
When a metaverse shuts down, what happens to the avatars left behind?
In this darkly funny action adventure game, pilot your mech body through the chaos of a dying metaverse, rescuing abandoned avatars along the way. Each new avatar-roommate brings unique tools to aid your escape back to meatspace!
Do you have what it takes to overcome the digital destruction and interpersonal drama before you’re logged off for good?
GOLIATH: PLAYING WITH REALITY is a 25-minute animated virtual reality experience about schizophrenia, gaming, and connection.
Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities.