Installation

Holoscenes

HOLOSCENES is a suite of multi-format artworks that manifest states of drowning — both in water and the larger systems of our own devising — in order to directly connect the short-term, everyday behaviors of individuals to the long-term patterns driving global climate change. Holoscenes re-imagines historical antecedents of public spectacle and gathering, and simultaneously translates related streams of scientific investigation into a visual, visceral, and public address in urban communal space that challenges our personal and collective capacities for long-term thinking a

Remnant Ecologies

Following its premeire at the Leuven Botanic Gardens in 2021, this exclusive night-time adventure comes to the National Botanic Gardens, Glasnevin. Suitable for all ages.

This meditative and immersive night-walk will guide you through a series of light and sound installations, exploring Dublin’s iconic Botanic Gardens as you have never seen them before.

May Amnesia Never Kiss Us on the Mouth

Basel Abbas and Ruanne Abou-Rahme’s May amnesia never kiss us on the mouth (2020– ) examines how communities bear witness to experiences of violence, loss, displacement, and forced migration through performance. Since the early 2010s, Abbas and Abou-Rahme have collected online recordings of everyday people singing and dancing in communal spaces in Iraq, Palestine, and Syria. This work brings these recordings together with new performances conceived by the artists with a dancer, and a group of musicians in Palestine.

Golem

A contemporary dance performance radicalizing the human body in the virtual world. This international and interdisciplinary research project explores the dancing body through technologies including motion-capture technology, VR, and digital avatars to wield a narrative between man and machine. The work seeks to question the human body’s engagement, sensorial response, and viewership in the fields of virtual design and dance.

Draw Me Close

Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son charting twenty-five years of love, learning and loss . Weaving theatrical storytelling with new forms of technology, the individual immersive experience allows the audience member to take the part of the protagonist, Jordan, inside a live, animated world.

Window A World

In every window a world shimmers. From a busy street, you are invited to make an intimate connection. A new live piece between film, installation and theatre, WINDOW A WORLD asks what happens when we listen and look in.

To Be A Machine (Version 1.0)

ALL STORIES BEGIN IN OUR ENDINGS. WE INVENT THEM BECAUSE WE DIE

To Be a Machine, Mark O’Connell

An early iteration of a future project, To Be a Machine (Version 1.0) is an adaptation of the Wellcome prize-winning book by Mark O’Connell: an exploration of Transhumanism, a movement whose aim is to use technology to fundamentally change the human condition, to improve our bodies and minds to the point where we become something other, and better, than the animals we are.

Star Wars: Secrets of the Empire

The Void’s Star Wars: Secrets of the Empire was an immersive virtual reality experience that placed visitors inside the Star Wars universe. A clever wireless rig allowed guests to freely roam a large virtual space that is mapped onto a physical maze so that they could actually reach out and touch objects such as buttons, walls, seats, and droids.