Computer-Generated Imagery (CGI)

The Tempest

The Tempest was performed at the Royal Shakespeare Theatre in Stratford-upon-Avon as part of the winter 2016-17 season before moving to the Barbican Theatre in London. It was created in collaboration with Intel and in association with The Imaginarium Studios.

Remnant Ecologies

Following its premeire at the Leuven Botanic Gardens in 2021, this exclusive night-time adventure comes to the National Botanic Gardens, Glasnevin. Suitable for all ages.

This meditative and immersive night-walk will guide you through a series of light and sound installations, exploring Dublin’s iconic Botanic Gardens as you have never seen them before.

Golem

A contemporary dance performance radicalizing the human body in the virtual world. This international and interdisciplinary research project explores the dancing body through technologies including motion-capture technology, VR, and digital avatars to wield a narrative between man and machine. The work seeks to question the human body’s engagement, sensorial response, and viewership in the fields of virtual design and dance.

Tempest

Tempest is a one-of-a-kind immersive theater experience! Travel through time and space to enact an exciting story of love & revenge - with a little magic, of course!

Inspired by Shakespeare’s famed tale, join your intrepid guide Prospero in this intimate, interactive performance. In order to bring Prospero to life, the actor must enlist the help of the audience. The line between real and virtual, and truth and fiction, blur as audience members are "cast" as Prospero's spirits to realize an interactive, virtual version of the story.

Draw Me Close

Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son charting twenty-five years of love, learning and loss . Weaving theatrical storytelling with new forms of technology, the individual immersive experience allows the audience member to take the part of the protagonist, Jordan, inside a live, animated world.

To the Moon

Fifty years after man first landed on the Moon, Laurie Anderson is flying us all there at MIF19 with To the Moon. Developed with fellow artist Hsin-Chien Huang and presented in the Royal Exchange Theatre’s intimate Studio, To the Moon is a work in two parts: a dreamlike VR experience that takes us on our own lunar exploration, and an accompanying installation with film, images and music.

AbstrACTION

Immerse yourself in a dark and shadowy world, and let your whole self be moved as you choose your own viewpoint and flow within the dance. Experiment with the dancers as they explore new pathways within Virtual Realities – fall, rise, turn, and fly with us into the stars. 

Watching dance is often a passive experience with one fixed point of view. We set about creating an immersive and visceral experience, allowing the audience to explore dance from all viewpoints, creating their own flow within the choreography.

Rising

Rising (2018) | Virtual Reality

Marina Abramović’s Rising (2018) addresses the effects of climate change by transporting viewers to witness rising sea levels.

Wearing an immersive headset, viewers enter an intimate virtual space, where they come face-to-face with the artist, who beckons from within a glass tank that is slowly filling with water from her waist to her neck.

Star Wars: Secrets of the Empire

The Void’s Star Wars: Secrets of the Empire was an immersive virtual reality experience that placed visitors inside the Star Wars universe. A clever wireless rig allowed guests to freely roam a large virtual space that is mapped onto a physical maze so that they could actually reach out and touch objects such as buttons, walls, seats, and droids.