Site Specific

Symbiosis

Symbiosis is a performative, multiuser, and multisensory VR installation in which the human body will be redesigned. It allows every participant to embody a post-human or even nonhuman reality: a completely symbiotic human-animal or human-technologic relationship. Dutch experience design collective POLYMORF investigates in a speculative way how a more symbiotic exchange of genetic, cultural, and technological traits between people and other present or future living entities can increase or change the agency of all.

Muster Station: Leith

Question: How are we to treat others?
Answer: There are no others

-Ramana Maharishi

The seemingly unthinkable has occurred.

We have become those people from the remote places we see on our screens. Thrust into crisis and driven from our homes into uncomfortable proximity with others whom we had pretended to happily co-exist with but perhaps preferred to ignore, inside the Muster Station, our fragile prejudices and assumptions are exposed.

Holoscenes

HOLOSCENES is a suite of multi-format artworks that manifest states of drowning — both in water and the larger systems of our own devising — in order to directly connect the short-term, everyday behaviors of individuals to the long-term patterns driving global climate change. Holoscenes re-imagines historical antecedents of public spectacle and gathering, and simultaneously translates related streams of scientific investigation into a visual, visceral, and public address in urban communal space that challenges our personal and collective capacities for long-term thinking a

The Tempest

The Tempest was performed at the Royal Shakespeare Theatre in Stratford-upon-Avon as part of the winter 2016-17 season before moving to the Barbican Theatre in London. It was created in collaboration with Intel and in association with The Imaginarium Studios.

Draw Me Close

Draw Me Close blurs the worlds of live performance, virtual reality and animation to create a vivid memoir about the relationship between a mother and her son charting twenty-five years of love, learning and loss . Weaving theatrical storytelling with new forms of technology, the individual immersive experience allows the audience member to take the part of the protagonist, Jordan, inside a live, animated world.

Window A World

In every window a world shimmers. From a busy street, you are invited to make an intimate connection. A new live piece between film, installation and theatre, WINDOW A WORLD asks what happens when we listen and look in.

Star Wars: Secrets of the Empire

The Void’s Star Wars: Secrets of the Empire was an immersive virtual reality experience that placed visitors inside the Star Wars universe. A clever wireless rig allowed guests to freely roam a large virtual space that is mapped onto a physical maze so that they could actually reach out and touch objects such as buttons, walls, seats, and droids.